Classes
The following classes are available globally.
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Renderer for Virtual Stage(no AR)
See moreDeclaration
Swift
class Renderer : NSObject, MTKViewDelegate
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Camera
default structure with Node from Metal by Tutorial
Camera Calculation and Implement from LearnOpenGL
Declaration
Swift
class Camera : Node
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Dynamic Buffer for Tirple Buffering,
Dynamic buffer data refers to frequently updated data stored in a buffer. To avoid creating new buffers per frame and to minimize processor idle time between frames, implement a triple buffering model.
for management Renderer ~ Scene Uniforms, i seperate Renederer and DynamicBuffer from XCode10 default Metal Template
see also Metal Best Practices Guide/Resource Management/Triple Buffering
See moreDeclaration
Swift
class DynamicBuffer
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Undocumented
See moreDeclaration
Swift
@UIApplicationMain class AppDelegate : UIResponder, UIApplicationDelegate
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IN PROGRESS
See moreDeclaration
Swift
class GameViewController : UIViewController, ARSessionDelegate