Character
class Character : Node
IN PROGRESS
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Undocumented
Declaration
Swift
let buffers: [MTLBuffer] -
Undocumented
Declaration
Swift
let meshNodes: [CharacterNode] -
Undocumented
Declaration
Swift
let animations: [AnimationClip] -
Undocumented
Declaration
Swift
let nodes: [CharacterNode] -
Undocumented
Declaration
Swift
var currentTime: Float -
Undocumented
Declaration
Swift
var currentAnimation: AnimationClip? -
Undocumented
Declaration
Swift
var currentAnimationPlaying: Bool -
Undocumented
Declaration
Swift
init(name: String) -
Undocumented
Declaration
Swift
override func update(deltaTime: Float)
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Undocumented
Declaration
Swift
func calculateJoints(node: CharacterNode, time: Float) -
Undocumented
Declaration
Swift
func runAnimation(clip animationClip: AnimationClip? = nil) -
Undocumented
Declaration
Swift
func runAnimation(name: String) -
Undocumented
Declaration
Swift
func pauseAnimation() -
Undocumented
Declaration
Swift
func resumeAnimation() -
Undocumented
Declaration
Swift
func stopAnimation()
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Undocumented
Declaration
Swift
func render(renderEncoder: MTLRenderCommandEncoder, uniforms vertex: Uniforms)
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Character Class Reference