Character
class Character : Node
IN PROGRESS
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Undocumented
Declaration
Swift
let buffers: [MTLBuffer]
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Undocumented
Declaration
Swift
let meshNodes: [CharacterNode]
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Undocumented
Declaration
Swift
let animations: [AnimationClip]
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Undocumented
Declaration
Swift
let nodes: [CharacterNode]
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Undocumented
Declaration
Swift
var currentTime: Float
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Undocumented
Declaration
Swift
var currentAnimation: AnimationClip?
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Undocumented
Declaration
Swift
var currentAnimationPlaying: Bool
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Undocumented
Declaration
Swift
init(name: String)
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Undocumented
Declaration
Swift
override func update(deltaTime: Float)
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Undocumented
Declaration
Swift
func calculateJoints(node: CharacterNode, time: Float)
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Undocumented
Declaration
Swift
func runAnimation(clip animationClip: AnimationClip? = nil)
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Undocumented
Declaration
Swift
func runAnimation(name: String)
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Undocumented
Declaration
Swift
func pauseAnimation()
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Undocumented
Declaration
Swift
func resumeAnimation()
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Undocumented
Declaration
Swift
func stopAnimation()
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Undocumented
Declaration
Swift
func render(renderEncoder: MTLRenderCommandEncoder, uniforms vertex: Uniforms)